CSA
Summary
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REPORT BY THE STATE AUDITOR
OF CALIFORNIA
RESTRICTIVE IMPLEMENTATION SCHEDULES
EFFECTIVELY LIMITED COMPETITION FOR THE
CALIFORNIA STATE LOTTERY’S
NEW ON-LINE GAMING SYSTEM
93119 July 1994
Restrictive Implementation Schedules
Effectively Limited Competition for the
California State Lottery’s
New On-Line Gaming System
93119, July 1994
California State Auditor
Bureau of State Audits
Table of Contents
Page
Summary S-1
Introduction 1
Chapters
1 The California State Lottery’s Restrictive
Implementation Schedules Effectively
Limited Competition for Its New
On-Line Gaming System 11
Recommendation 21
2 The California State Lottery Adequately
Performed Other Procedures Pertaining to
the Procurement of its On-Line Gaming System 23
Appendix
Schematic Descriptions of the
Old and New On-Line Gaming Systems 37
Response to
California State Lottery Commission 38
the Audit
Summary
Background The California State Lottery (lottery) originated with the passage of
Proposition 37 in November 1984. The primary purpose of the
proposition was to provide additional moneys to benefit education
11
without the imposition of additional or increased taxes. On
October 14, 1986, the lottery began selling tickets for California’s first
on-line lottery game “Lotto.” On-line games are sold from lottery
computer terminals installed at retail locations throughout California.
A communications network links these computer terminals to a central
data system. The terminals, communications network, and central data
system comprise the lottery’s on-line gaming system.
Until late June 1992, one of the lottery’s primary objectives was to
independently manage and own its on-line gaming system. The lottery
intended to achieve its independence from lottery vendors by owning
its central data system computers, terminals, and software and by using
its staff, with assistance from one or more lottery vendors, to operate
the system. At some point between late June 1992 and
mid-October 1992, lottery management decided to move away from
owning its on-line gaming system. The decision meant that instead of
the lottery owning its system, the lottery would seek one vendor who
would provide its own system, including a central data system,
software, and lottery terminals.
The lottery issued a request for proposal (RFP) on January 27, 1993,
that reflected its change in direction for the on-line gaming system. In
return for providing a new system, the lottery would pay the winning
vendor a percentage of the sales generated from the on-line games.
The RFP required the winning vendor to replace the lottery’s old
on-line gaming system using either a preferred or an alternative
implementation schedule. Under the lottery’s preferred
implementation schedule, the lottery required a vendor to replace the
old lottery-owned on-line gaming system by October 14, 1993, that is,
within 175 days, or approximately six months, from the date the lottery
commission approved the contract. The RFP also stated that the
lottery could assess liquidated damages of up to $250,000 per day for
each day the vendor did not have the new vendor-owned on-line
gaming system operational after October 13, 1993. Under the lottery’s
alternative implementation schedule, the final RFP required a vendor to
replace the lottery-owned central data system by October 14, 1993, and
replace the 12,000 lottery-owned terminals by January 30, 1994. From
the date the lottery commission approved the contract, this schedule
allowed a vendor 175 days to install a vendor-owned central data
system and software and an additional 109 days to replace the
lottery-owned terminals with vendor-owned ones. The final RFP
stated that the lottery could assess liquidated damages of up to
$250,000 per day for each day the vendor did not have the central data
system and software operational after October 13, 1993, and for each
day the vendor did not have all the lottery terminals replaced after
12
January 30, 1994. Furthermore, if the winning vendor opted to use the
alternative implementation schedule, for each lottery-owned terminal
that the vendor had not exchanged with a vendor-owned terminal by
October 14, 1993, the lottery would pay the vendor only half of the
negotiated percentage of sales generated from those terminals. The
RFP required vendors to submit their proposals by February 17, 1993.
Of three vendors that the lottery identified as likely bidders, only the
lottery’s incumbent vendor, GTECH Corporation (GTECH), submitted
proposals.
Results in Brief The purpose of this audit was to review the lottery’s entire procurement
process for awarding a contract for its new on-line gaming system.
We found that competition for the contract was limited to a single
vendor by the restrictive implementation schedules the lottery included
in the RFP. This was not consistent with lottery policy that prohibits
the drafting of an RFP that limits bidding to a single vendor. Because
it was too short, the lottery’s preferred implementation schedule was
restrictive to two of the three vendors interested in the procurement.
The lottery’s alternative implementation schedule was restrictive to the
two nonincumbent vendors because it was not viable.
Reasons why the lottery issued an RFP with restrictive implementation
schedules include the lottery’s failure to question the advice of its
consultant, the lottery’s questionable decision to not pursue
negotiations to extend the contract for the old on-line gaming system
with its incumbent vendor, GTECH, and the lottery staff not fully
recognizing that two of the three vendors had raised serious concerns
about the RFP and had indicated they might not submit proposals.
Because the restrictive implementation schedules limited competition
to a single vendor, the lottery could not be assured that it had received
the best on-line gaming system at the best price.
Although the lottery’s restrictive implementation schedules limited
competition during the procurement of its on-line gaming system, other
aspects of the procurement process appeared adequate. For example,
we reviewed certain experience and technical requirements the lottery
established during its development of the RFP to determine whether the
requirements were reasonable, allowed competition, and were in the
best interests of the State. Our review indicated that the requirements
appeared to have been reasonable and did not limit competition.
Further, we found no indication that they were not in the State’s best
interests.
In addition, although it received proposals from only one vendor, the
lottery’s procedures for evaluating these proposals appeared to be
13
adequate. We also reviewed the procedures the lottery used to
negotiate the contract price with the winning vendor to determine
whether the actions the lottery took preparing for and conducting the
negotiations were reasonable. Our review indicated that the
procedures used by the lottery to negotiate the contract for the on-line
gaming system appear to have been reasonable. We also found that
the lottery complied with applicable contract approval requirements.
Finally, to determine whether the lottery was adequately monitoring the
implementation of the on-line gaming system contract, we reviewed the
procedures the lottery used to track the items it wanted the contractor to
deliver.
Recommendations To ensure competition during future procurements and to ensure that it
receives the best goods and services at the best price, the lottery needs
to improve the oversight of its procurement process. Specifically, the
lottery should take the following actions:
Critically review the advice it receives from consultants hired to
assist the lottery during the procurement process, especially when
lottery staff raise concerns;
Foster an environment of open communication with vendors; and
Develop contingency plans when vendors raise concerns about
elements of the procurement process, and implement those plans
when necessary.
Agency Comments Although the lottery does not fully agree with all of the conclusions in
our audit report, it does agree with our recommendation that it take
additional steps to ensure maximum competition in future
procurements.
Introduction
The California State Lottery (lottery) originated with the passage of
Proposition 37, the State Lottery Initiative Constitution Amendment
and Statute (lottery act) in November 1984. The primary purpose of
the lottery act is to provide additional moneys to benefit public
education without the imposition of additional or increased taxes. The
lottery act requires the lottery to be operated so as to produce the
maximum amount of net revenues to supplement the total money
allocated for education in California.
14
Organization of The lottery is administered by a five-person commission appointed by
the California the governor with the concurrence of the Senate. Commissioners are
State Lottery appointed for five-year terms. At least one of the commissioners must
have a minimum of five years’ experience in law enforcement, and at
least one of the commissioners must be a certified public accountant.
No more than three commissioners can be members of the same
political party.
The commission has final approval in setting policy direction within
the constraints of the lottery act and must consider the particularly
sensitive nature of the lottery in all its decisions. Commissioners meet
monthly to approve game rules and the way prizes are paid, to approve
major contract awards, and to decide critical policy issues. The
commission receives only per diem as payment.
When it was procuring its new on-line gaming system, the lottery was
organized into an executive office and five divisions. The executive
office consisted of the director, the chief deputy director, and seven
offices: Minority Affairs; Internal Audits; Legal Services; Legislative
Liaison; Special Projects; Public Affairs; and Strategic Planning. The
director supervises and administers the operation of the lottery in
accordance with the lottery act and the rules and regulations
promulgated by the commission. The chief deputy director advises
and assists the director in project planning and policy monitoring, and
in budgetary decisions to achieve the lottery’s mission. The chief
deputy director also has overall responsibility for the lottery’s daily
operation. Figure 1 shows the lottery organization as of January 1993.
15
Figure 1 The Organization of the California State Lottery
as of January 1993
Director
Chief Deputy Director
Minority Internal Legal Legislative Special Public Strategic
Affairs Audits Services Liaison Projects Affairs Planning
Office Office Office Office Office Office Office
Information Finance &
Sales Marketing Security
Management Admin.
Division Division Division
and Services Division
Division
The Lottery’s Games On October 3, 1985, the lottery introduced its first game, “California
Jackpot,” starting with 21,000 retailers selling scratcher tickets. On
October 14, 1986, the lottery began selling tickets for
California’s first on-line lottery game, “Lotto.” On-line games are
sold from approximately 13,000 lottery computer terminals
installed at retail locations throughout California. A
communications network links these computer terminals to a central
data system. The terminals, communications network, and central data
system comprise the lottery’s on-line gaming system. The system
currently dispenses tickets for five different on-line games: Super
Lotto, Fantasy Five, Decco, Daily 3, and Keno.
Total sales generated from on-line games from fiscal year 1988-89
through fiscal year 1992-93 are shown in Figure 2 on the next page.
16
Lottery Sales
Generated From On-Line Games
Fiscal Year
The lottery act grants the lottery broad powers to oversee operations
including the purchase of whatever goods or services are necessary to
carry out lottery objectives. According to a 1984 legal opinion from
the Legislative Counsel, the lottery’s procurement activities are exempt
from the procedures set forth in the State Contract Act. These
procedures normally require oversight by the Department of Finance
and the Department of General Services. However, the lottery act
requires the commission to adopt its own competitive bidding
procedures to ensure the fullest competition on all procurements and
contracts. Furthermore, the lottery’s acting interim director stated that
responsibility for oversight of the lottery’s procurement process rests
with lottery management and the lottery commissioners.
Until late June 1992, one of the lottery’s primary objectives was to
independently manage and own its on-line gaming system. The lottery
intended to achieve its independence from lottery vendors by owning
its central data system computers, terminals, and software and by using
its staff, with assistance from one or more vendors, to operate the
system.
From February 1991 until at least June 24, 1992, the lottery’s efforts to
develop a request for proposal (RFP) to operate its on-line gaming
system were consistent with its desire to own and operate its system.
For example, by January 1992, lottery staff had developed a draft RFP
that enabled vendors to submit proposals for work that was then being
provided by GTECH Corporation (GTECH). This work consisted of
17
snoillim
001$
Figure 2
Fiscal Years 1988-89 Through 1992-93
2000
$1,861,206,12 $1,837,742,550
1800
$1,688,096,076
1600
$1,329,800,009
1400
1200
$1,048,577,971
1000
800
600
400
200
0
1988-89 1989-90 1990-91 1991-92 1992-93
Procurement
of the On-Line
Gaming System
maintenance and operation of the central data system, maintenance and
development of the computer software, and maintenance of the
terminals. This RFP presumed the lottery’s continued ownership of
the hardware and software. Ultimately, the lottery did not issue this
RFP because the lottery commission approved a final one-year
extension to GTECH’s original contract for the on-line gaming system.
On September 27, 1991, Sharon Sharp was appointed lottery director.
At some point between late June 1992 and mid-October 1992, lottery
management decided to move away from owning and operating its
on-line gaming system. It would instead contract with a single vendor
to provide a new system, entirely replacing the old. The decision
meant that instead of the lottery owning its system and hiring vendors
to operate some components, the lottery would seek one vendor who
would provide its own system, including a new central data system,
software, and lottery terminals. According to former director Sharp,
she decided to change the direction of the on-line gaming system
because the lottery’s goal was to increase on-line gaming sales. She
also stated that a new state-of-the-art gaming system would help the
lottery achieve that goal by developing timely promotions, a necessity
in the lottery business. Furthermore, she believed that lotteries are in
the business of product development, marketing, and sales, and the
lottery should not own or operate its on-line gaming system.
From August 1992 through December 1992, the lottery, with assistance
from its consultant, Battelle Memorial Institute (Battelle), developed an
RFP to reflect the change in the lottery’s direction. Until early
December 1992, the lottery had planned on requiring vendors to
implement the new system during the four months from mid-June 1993
through mid-October 1993. However, on or about December 3, 1992,
in response to concerns raised by lottery staff, the lottery decided to
allow vendors an additional two months to implement the new system.
The lottery issued a draft RFP on December 30, 1992, that reflected its
change in direction for the on-line gaming system. The draft RFP
allowed vendors to ask questions while they developed their formal
responses. To install the new system, the draft RFP required the
winning vendor to complete a number of actions by October 14, 1993,
the day after the existing contract for the system expired. These
actions included replacing the lottery’s old on-line gaming system,
including the installation of a new vendor-owned central data system, a
new backup data system, and all the related software; replacing the
existing lottery-owned terminals with 12,000 new vendor-owned
terminals; providing the ability to display Keno winning numbers;
providing the software for five on-line lottery games, including Keno
with five-minute draws; installing a communications interface to
18
another vendor’s cross-validation system for scratcher tickets; and
installing communication interfaces from the central data system to the
following:
Three data systems for lottery management;
Ten thousand “low-volume” lottery terminals to be provided by
High Integrity Systems, Inc. (HISI); and
As many as 650 self-service lottery terminals supplied by either the
winning vendor or another vendor.
In return for completing these actions, the lottery would pay the vendor
a percentage of the sales generated from the on-line games.
In a letter dated January 15, 1993, one vendor, Automated Wagering
International (AWI), asked the lottery to consider two alternatives to
the 175-day implementation schedule contained in the draft RFP.
First, AWI asked whether the lottery would consider amending the RFP
to allow the winning vendor approximately one year to replace the old
on-line gaming system. Next, AWI asked whether the lottery would
allow the winning vendor to replace the central data system by October
13, 1993, and to replace the lottery terminals within a mutually
agreeable time period after October 13, 1993. In response to AWI’s
first request, the lottery stated that it had used all extensions available
to it under the terms of the existing contract.1 In response to AWI’s
second request, the lottery stated that it was not convinced that
allowing such a conversion plan was in its best interests.
The lottery held a vendors’ conference on January 20, 1993. During
this conference, AWI asked the lottery why the implementation
schedule was so short compared to those schedules recently used in
other states. In response, the lottery stated that the existing contract
terminates on October 13, 1993, and again pointed out that it had used
all extensions available to it under the terms of the existing contract.
Also, AWI again asked whether the lottery would consider allowing
vendors to replace terminals after October 13, 1993. Although the
1 The existing contract with GTECH allowed three one-year extensions that the
lottery could choose to use after the expiration of the original five-year contract
term. On January 17, 1992, the lottery commission approved the use of the final
one-year contract extension from October 14, 1992, through October 13, 1993.
19
lottery again stated that it did not believe such a conversion plan was in
its best interests, the lottery did agree to take the request under
advisement.
In a letter dated January 25, 1993, AWI stated that the restrictive
implementation schedule and the possible exposure to significant
liquidated damages may make it impossible for AWI to respond to the
RFP. AWI also asked the lottery to, among other things, extend its
current contract with GTECH from October 14, 1993, through
mid-April 1994. This would give the winning vendor approximately
one year to convert the on-line gaming system.
On January 27, 1993, the lottery issued the final RFP. In response to
AWI’s requests that the lottery allow the winning vendor to replace the
lottery terminals after October 13, 1993, the lottery included in the final
RFP an optional alternative implementation schedule that the winning
vendor could choose to use. The final RFP, therefore, allowed the
winning vendor to install its new system using either a preferred or an
alternative implementation schedule. Under the lottery’s preferred
implementation schedule, the lottery required the winning vendor to
implement the entire on-line gaming system by October 14, 1993.
From the date the lottery commission approved the contract, this
schedule required the winning vendor to install the entire system within
175 days (approximately six months). The final RFP also stated that
the lottery could assess liquidated damages of up to $250,000 per day
for each day the vendor did not have the new on-line gaming system
operational after October 13, 1993.
Under the lottery’s alternative implementation schedule, the final RFP
required the winning vendor to install its central data system and
software by October 14, 1993, and replace the 12,000 lottery-owned
terminals by January 30, 1994. From the date the lottery commission
approved the contract, this schedule allowed a vendor 175 days to
install its central data system and software and an additional 109 days
to replace the lottery-owned terminals with vendor-owned ones. The
final RFP stated that the lottery could assess liquidated damages of up
to $250,000 per day for each day the vendor did not have the central
data system and software operational after October 13, 1993, and for
each day the vendor did not have all the lottery terminals replaced after
January 30, 1994. Furthermore, if the winning vendor opted to use the
alternative implementation schedule, for each lottery-owned terminal
that the vendor had not exchanged with a vendor-owned terminal by
October 14, 1993, the lottery would pay the vendor only half of the
negotiated percentage of sales generated from those terminals.
20
The RFP required vendors to submit their proposals by
February 17, 1993. Of three vendors that the lottery identified as
likely bidders, only the lottery’s incumbent vendor, GTECH, submitted
proposals. On April 21, 1993, the lottery signed a contract with
GTECH to provide the new on-line gaming system using the preferred
implementation schedule. On this date, the lottery also canceled its
contract with HISI to provide the 10,000 low-volume terminals and the
scratcher cross-validation system. As a result, GTECH did not have to
provide the interfaces with these two systems as the RFP originally
required.
In return for GTECH providing a new on-line gaming system, the
lottery agreed to pay GTECH 2.895 percent of sales from on-line
games. Assuming an estimated $1.4 billion in annual on-line game
sales, GTECH would earn $40.53 million per year or almost
$203 million over the contract’s five-year term. If the lottery chooses
to exercise the option for all five one-year extensions after the
expiration of the initial five-year term, the contract could be worth
more than $405 million to GTECH over the ten-year term of the
contract.
Scope and The purpose of this audit was to review the lottery’s entire procurement
Methodology process for awarding a contract for its new on-line gaming system. In
conducting this audit, we reviewed regulations and laws and the
lottery’s procurement procedures. We also interviewed personnel in
the lottery’s Legal Services, Internal Audits, and Special Projects
offices and personnel in its Finance and Administration, Information
Management and Services, and Marketing divisions. We also
interviewed commission members and former lottery staff, including
former director Sharon Sharp, the former chief deputy director, and the
former chief counsel.
To begin our audit, we identified and reviewed the lottery’s actions
during six phases of the procurement process: developing strategic
goals and objectives; planning the procurement; developing and issuing
an RFP; evaluating proposals; issuing a contract; and monitoring the
contract’s implementation.
To evaluate the steps the lottery took to develop its strategic goals and
objectives and to plan the procurement of the on-line gaming system,
we interviewed the former lottery director and former chief deputy
director. We also interviewed representatives of Battelle, including
the manager of its lottery consulting group. We also reviewed the
lottery’s business plans for fiscal years 1990-91 through 1993-94,
reviewed the
21
minutes of commission meetings, and asked the lottery to provide any
feasibility studies or other analyses that they or Battelle prepared
related to the procurement of the on-line gaming system.
To evaluate the steps the lottery took to develop and issue the RFP for
the on-line gaming system, we identified and interviewed those
individuals and consultants who were involved in developing the RFP,
and we determined their roles. We also reviewed working papers,
memoranda, and reports issued by Battelle concerning the RFP’s
development. To review the steps the lottery took to evaluate the
proposals it received, we interviewed the manager of the lottery’s
Special Projects Office, who chaired the evaluation committee, and we
reviewed the procedures the committee used during its evaluation.
To evaluate the steps the lottery took to negotiate and issue the
contract, we interviewed the former director, former chief deputy
director, former chief counsel, the manager of the Special Projects
Office, the chief of the lottery’s finance department,2 and staff of
GTECH. We also reviewed an analysis of a “hypothetical price”
expected from GTECH prepared by the chief of the lottery’s
finance department. Finally, we reviewed the minutes of commission
meetings.
To determine whether the lottery properly issued the RFP and the
contract for the on-line gaming system, we compared the lottery’s
actions to applicable policies and procedures. To assess the lottery’s
monitoring of GTECH’s implementation of the new on-line gaming
system, we first identified the monitoring procedures by interviewing
staff such as the manager of the lottery’s on-line management section.
We then reviewed a report dated May 25, 1994, that identified the
status of each of the deliverables that GTECH was to provide under the
terms of the contract. Finally, we determined whether the lottery
assessed GTECH liquidated damages for the late delivery of any
deliverables.
In addition to reviewing the lottery’s actions during the six phases of
the procurement process, we reviewed several other aspects of the
lottery’s procurement of its on-line gaming system. For example, we
reviewed several specifications that the lottery included in the RFP to
determine whether they were necessary and appropriate and whether
they unnecessarily restricted competition. Specifically, to determine
whether the experience requirements identified in the RFP, certain key
design and technical specifications included in the RFP, and other RFP
elements such as length of the contract and the number and length of
2 The lottery’s finance department is located within its Finance and Administration
Division.
22
any available extensions to the contract were necessary and appropriate
and whether they unnecessarily restricted competition, we compared
these specifications to those of eight other lotteries in the United States
that converted their old on-line gaming systems to new ones within the
last five and one-half years. We further tested the experience
requirements by researching the availability of vendors who met the
requirements. To further test the key design and technical
specifications, we also compared the key specifications to those of the
lottery’s old on-line gaming system.
As part of our efforts to assess the reasonableness of the process the
lottery used to negotiate the rate it agreed to pay under the new system,
we compared the rate with the effective rate paid under the old system.
We first identified the process by interviewing several lottery staff such
as the former director, former chief deputy director, and the manager of
the lottery’s Special Projects Office. We then reviewed a
“hypothetical price” expected from GTECH that was prepared by the
chief of the lottery’s finance department and other documentation
prepared by the lottery to assist it in the negotiations. Further, we
compared the negotiated rate with the effective rate paid under the old
system. We also compared the rate the lottery agreed to pay under the
new system with the rates paid by other United States lotteries.
23
Blank page inserted for reproduction purposes only
Chapter 1 The California State Lottery’s Restrictive
Implementation Schedules Effectively
Limited Competition for Its New
On-Line Gaming System
Chapter During the procurement of the California State Lottery’s (lottery) new
Summary on-line gaming system, competition for the contract was limited to a
single vendor by the restrictive implementation schedules the lottery
included in the request for proposal (RFP). This was not consistent
with lottery policy that prohibits the drafting of an RFP that limits
bidding to a single vendor. Because it was too short, the lottery’s
preferred implementation schedule was restrictive to two of the three
vendors interested in the procurement. The lottery’s alternative
implementation schedule was restrictive to the two nonincumbent
vendors because it was not viable. Reasons why the lottery issued an
RFP with restrictive implementation schedules include the lottery’s
failure to question the advice of its consultant, the lottery’s questionable
decision to not pursue negotiations to extend the contract for the old
on-line gaming system with its incumbent vendor, GTECH Corporation
(GTECH), and the lottery staff not fully recognizing that two of the
three vendors had raised serious concerns about the RFP and had
indicated they might not submit proposals. Because the restrictive
implementation schedules limited competition to a single vendor, the
lottery could not be assured that it had received the best
on-line gaming system at the best price. (See page 6 of the
Introduction for descriptions of the preferred and alternative
implementation schedules.)
Why To ensure the fullest competition when procuring goods and services,
Competitively the California State Lottery Initiative Constitution Amendment and
Bid a Statute (lottery act) required the lottery commission to adopt and
publish competitive bidding procedures for the award of any
Procurement
procurement or contract involving the expenditure of more than
Project?
$100,000. The lottery commission approved the latest version of these
24
procedures on November 14, 1991. These procedures state, in part,
that the lottery must not draft or cause to be drafted an RFP that directly
or indirectly limits bidding to a single vendor and that, with specified
exceptions, the lottery must secure at least three competitive proposals
25
for each procurement or contract. These exceptions include a situation
where the lottery has solicited all known potential vendors but received
less than three bids.
Competitive bidding of procurement projects provides at least two
benefits to public agencies. First, competitive bidding helps public
agencies avoid perceived and actual favoritism, fraud, and corruption.
Second, when procuring goods or services for which it is difficult to
estimate value, competitive bidding allows public agencies to compare
different products and the costs associated with those products to help
them make informed decisions, thus enabling the agencies to obtain the
best products for the best price.
The Lottery’s During the procurement of its new on-line gaming system, the lottery
Preferred received proposals from only the incumbent vendor then operating the
Implementation lottery’s old on-line gaming system. Although the lottery
appropriately notified several potential vendors about the RFP, we
Schedule Was
believe that competition for the contract was limited by the two
Restrictive
restrictive implementation schedules the lottery included in the RFP.
The lottery’s preferred implementation schedule required the winning
vendor to completely install a new on-line gaming system within 175
days of the signing of the contract. A combination of three reasons led
us to believe that the preferred implementation schedule did not allow
the winning vendor sufficient time to completely implement the project.
First, two of three vendors interested in the RFP raised concerns that
the preferred implementation schedule was too short. Second, the
results of our survey of eight other lotteries in the United States showed
that, while California required its vendor to take more key actions than
the other lotteries to convert the old on-line gaming system,
California’s 175-day implementation schedule was shorter than the
schedules for all but two of the lotteries. Finally, the winning vendor,
GTECH, did not completely implement all contractual requirements by
the deadline of October 14, 1993.
Automated Wagering International, Inc. (AWI) and High Integrity
Systems, Inc. (HISI) were both interested in submitting proposals for
the lottery’s new on-line gaming system. However, on at least three
occasions before proposals were due, these vendors expressed concern
about the short implementation schedule. Two days before the lottery
issued the final RFP, these concerns caused AWI’s chief executive
officer to tell the lottery that the restrictive implementation schedule
and the possible exposure to significant liquidated damages may make
it impossible for AWI to submit a proposal in response to the RFP.
Approximately one week before proposals were due, an attorney for
AWI told the lottery that AWI was precluded from submitting a
26
proposal in response to the RFP, in part, because of the restrictive
implementation schedule and the high liquidated damages. Nine
days before bids were due, HISI’s president also told the lottery that the
restrictive implementation schedule and the possible exposure to
significant liquidated damages may make it impossible for HISI to
submit a proposal. Neither company ultimately submitted a proposal.
In addition to the concerns raised by the two vendors, the results of a
survey we conducted indicated the lottery’s 175-day preferred
implementation schedule was too short. We identified eight other
lotteries in the United States that had converted their old on-line
gaming system to a new system within the last five and one-half years.
We contacted staff of these lotteries to identify the implementation
schedules that vendors used to convert the systems and to determine the
key actions the lotteries required their vendors to take. We defined
the implementation schedule as the number of days from the date the
lottery signed a contract with the vendor to the date the system was
completely operational.
The results of our survey show that the lottery’s 175-day preferred
implementation schedule was shorter than the actual schedules used by
vendors in six of the eight other lotteries and that California’s RFP
required the winning vendor to take more key actions to replace the
on-line gaming system. The actual implementation schedules
experienced by vendors at the eight other lotteries ranged from 98 days
to 259 days. The average number of days for the implementation
schedules was 199. Only the Maryland Lottery and the West Virginia
Lottery had shorter implementation schedules than California’s (98 and
149 days, respectively). However, California required its vendor to
take more key actions to convert its system than did the other lotteries.
To convert California’s on-line gaming system, the lottery required its
vendor to provide a communications interface between its central data
system and at least 10,000 terminals that were to be provided by HISI
and to replace up to 12,000 lottery-owned terminals. In contrast, none
of the other lotteries required its vendor to interface with terminals
supplied by other vendors. Also, although the vendor for the New
York Lottery used 259 days to convert New York’s on-line gaming
system, it replaced only 7,800 terminals (65 percent of the amount to be
replaced in California). Moreover, the vendor did not have to develop
communications interfaces with terminals supplied by other vendors or
with a scratcher cross-redemption system. We summarize the key
conversion requirements for the California Lottery and eight other
lotteries in the United States in Figure 3.
27
Figure 3
Key Conversion Requirements for Nine Lotteries,
Including California, in the United States
West Tri- New
California Maryland Virginia Missouri Pennsylvania Washington Illinois States York
Background
Implementation
schedule (days) 175 98* 149* 181* 210* 212* 228* 258* 259*
Daily liquidated
damages
(in thousands) $250 $150 $100 $100 $100 $250 $150 N/A $100
Number of vendors
submitting proposals 1 2 1 3 4 5 2 3 2
Key Conversion Requirements
Number of terminals
replaced 12,000 2,000 900 1,500 3,200 950 4,300 2,550 7,800
Number of other vendor 10,000
terminals to interface (minimum) 0 0 0 0 0 0 0 0
Number of on-line
games 5 4 4 3 4 2 4 6 5
Keno with 5-minute
draws Yes No No No No No No No No
Dual-duplex to triplex Yes No No No No No No No Yes
Backup site Yes Yes No No Yes No Yes No Yes
Interface with scratcher
cross-redemption
system Yes No Yes Yes Yes No No No No
Number of interfaces
with other lottery
systems** 3 2 1 2 1 1 1 1 1
* Actual number of days used to convert the system.
** These systems include accounting and management systems.
28
Our final indicator that the lottery’s 175-day preferred implementation
schedule was too short is that GTECH did not provide all required
deliverables by their due dates, and the lottery did not completely
accept all deliverables by the due dates.3 According to the contract,
GTECH was to provide and the lottery was to accept 467 deliverables
by October 13, 1993. As of May 25, 1994, more than seven months
after the deadline, the lottery still had not accepted 89 (19.1 percent) of
the 467 deliverables. Included in the 89 deliverables that were not
accepted by the lottery were 8 items GTECH had yet to provide.4
The Lottery Failed Because of the concerns raised by two of the three vendors and by
To Provide a lottery staff that the preferred implementation schedule was short, the
Viable Alternative final RFP, issued on January 27, 1993, allowed vendors to submit
proposals in which the vendor could use an alternative implementation
Implementation
schedule. The final RFP required the winning vendor, if it chose to
Schedule
use the alternative implementation schedule, to install its new central
data system and the related software by October 14, 1993, and to
replace the lottery-owned terminals with vendor-owned ones by
January 30, 1994. This alternative schedule provided the winning
vendor an additional 109 days to replace terminals. Under this
alternative implementation schedule, the RFP required the winning
vendor’s new central data system to communicate with the
lottery-owned terminals provided by the lottery’s incumbent vendor,
GTECH, until the winning vendor replaced these terminals with
vendor-owned ones. The alternative schedule in the RFP, therefore,
required the winning vendor’s new central data system to be able to
communicate with not only the vendor-owned terminals, but also the
lottery-owned ones.
This alternative implementation schedule, however, was not viable to
nonincumbent vendors (those other than GTECH). After reviewing
the requirements imposed by the alternative implementation schedule,
AWI
3 After GTECH provides a deliverable, the lottery must test the deliverable to
determine whether it meets requirements. If the lottery does not accept the
deliverable, GTECH must correct any problems with the deliverable and resubmit it
to the lottery.
4 Although the lottery had not accepted these 89 items, according to the manager of
the lottery’s on-line management section, the lottery began sales under the new
on-line gaming system on October 9, 1993, five days ahead of schedule. She
further stated that the lottery determined that the gaming operations functioned as
required, that the system was secure, and that the absence of the 8 items on
October 9, 1993, did not prevent the lottery from selling tickets under the new
system.
23
asked the lottery when it would provide access to certain GTECH
software and related documentation. Representatives of AWI stated
that, because no vendor had ever successfully interfaced with
GTECH-supplied terminals, it would need access to this information
before it submitted its proposal to determine whether its new central
system could communicate with the lottery-owned terminals supplied
by GTECH and to estimate the amount of time necessary to develop the
software that would enable this communication. Staff from the State’s
Stephen P. Teale Data Center confirmed that a vendor would not be
able to determine the degree of difficulty, if any, of creating the
communications interface until it reviewed the relevant software.
They also stated that the vendor might have to develop software and
possibly hardware to allow reliable use of the lottery-owned terminals.
The lottery denied nonincumbent vendors access to this information
because the terms of the existing contract prohibited such disclosure of
the information. The lottery further stated that it would provide access
to only the winning vendor; in other words, it would provide access
only after the vendors submitted their proposals.
Because the lottery did not allow nonincumbent vendors access to the
software and related documentation, the lottery gave GTECH, the
incumbent vendor, an advantage over the nonincumbent vendors.
Since GTECH already possessed access to the software and related
documentation, it had the opportunity to review this information before
it submitted its proposal to determine whether its new central data
system could communicate with the lottery-owned terminals and to
estimate the amount of time necessary to enable its new central data
system to communicate with both the lottery-owned terminals and the
new ones. Nonincumbent vendors did not have this opportunity.
Furthermore, AWI’s attorney stated that, without a reliable estimate of
the amount of time necessary to develop the software, it could not
determine whether it could implement a new central data system by
October 14, 1993, thus exposing it to significant liquidated damages.
Several Lottery The lottery missed several opportunities during this procurement to
Actions Led to more fully respond to the concerns raised by the two vendors about the
the Lack of feasibility of the 175-day preferred implementation schedule. Had the
lottery taken advantage of these opportunities, we believe that it would
Competition
have increased the likelihood of receiving competing proposals. We
found that the restrictive implementation schedules in the RFP resulted
in limited competition because of the former director’s unwavering
belief in the adequacy of the 175-day preferred implementation
schedule, because of the lottery’s questionable decision to not pursue
negotiations with GTECH to extend the existing contract beyond
October 13, 1993, and because lottery staff did not fully recognize that
24
two of the three vendors had raised serious concerns about the RFP and
had indicated they might not submit proposals.
The Former Throughout the procurement process, former director Sharp held to her
Director’s belief that the 175-day schedule was sufficient time for the winning
Unwavering vendor to implement California’s new on-line gaming system even
though two potential proposers and the chief of the lottery’s finance
Belief in the
department had expressed concerns about the feasibility of the
Adequacy of the
schedule. Former director Sharp relied on advice provided by Battelle
Implementation
Memorial Institute (Battelle), the lottery’s consultant for the
Schedule
procurement of the new on-line gaming system, regarding the
sufficiency of the preferred implementation schedule. In
mid-November 1992, before the lottery issued the draft RFP for the
on-line gaming system, Battelle concluded that the lottery should
receive proposals from at least three vendors in response to the RFP.
Battelle later described the schedule as “aggressive” but “very
reasonable.”
However, before it issued the draft RFP, the lottery did not properly
critique Battelle’s advice. Former director Sharp told us that she did
not question Battelle’s advice about the number of vendors that would
bid because she believed the lottery’s RFP would be impossible for at
least three vendors to resist bidding on. She also stated that AWI and
HISI demonstrated their interest in formal presentations and informal
meetings and that, by mid-December 1992, the lottery believed that
AWI and GTECH would compete. According to the manager of
Battelle’s lottery consulting group, Battelle based its statement about
the number of vendors submitting proposals on the interest shown by
the three vendors and on the history of vendors submitting proposals in
other states. He further stated that Battelle staff did not
contact any of the vendors to determine their bidding plans. The
lottery and Battelle also stated that “it was Battelle’s best determination
that the schedule was doable for any major vendor who had previously
provided on-line gaming systems and who had made the normal
preparations for the California opportunity.”
We believe, however, that because of the lottery’s statutory priority to
ensure the fullest competition during the procurement of goods and
services, lottery staff should have questioned Battelle about the support
for its advice before the lottery issued the draft RFP. Furthermore, on
at least five occasions from November 3, 1992, through December 4,
1992, the chief of the lottery’s finance department issued memoranda to
either or both former director Sharp and the former chief deputy
director. In these memoranda, he questioned whether the four-month
implementation schedule originally planned by the lottery was long
25
enough to ensure that the lottery received proposals from more than one
vendor. On at least two occasions after the lottery adopted a six-month
implementation schedule, the chief issued memoranda in which he
questioned the adequacy of a six-month schedule. For example, in the
memorandum dated December 8, 1992, to the former chief deputy
director, the chief stated that he was concerned that the selected vendor
would have a monumental contractual obligation to acquire, test, and
install 12,000 lottery terminals and 8,000 Keno television monitors
within a maximum of approximately six months. He added that, if the
lottery keeps these requirements, it might easily scare away one or
more vendors that were unwilling to risk significant penalties for not
completing such a demanding project in a very brief amount of time.
He warned that the end result might well be that the lottery receives
only one responsive proposal or, worse yet, no proposals at all.
If the lottery had questioned Battelle about the source of its advice
before the final RFP was issued, the lottery would have found that
Battelle’s information was not based on any critical analyses. It could
also have taken any of several actions to determine whether the
implementation schedule was adequate and whether it would receive
proposals from more than one vendor. These actions included
conducting a formal analysis of the implementation schedules used by
other lotteries in the United States and questioning the vendors about
their abilities to meet the 175-day implementation schedule.
After the lottery issued the draft RFP, it appears that former lottery
director Sharp was not going to be easily dissuaded from her belief that
the 175-day implementation schedule was reasonable. At a
commission meeting on January 27, 1993, in response to a question
from one of the commissioners, the director of operations support from
AWI stated that, while AWI agrees with the time to complete the
conversion, AWI is concerned about the time allowed to plan the
conversion. In response to this, former director Sharp stated that a
major vendor would have teams of staff working on all aspects of the
procurement when the lottery began drafting the RFP and that most
lottery companies begin planning as soon as they know that a contract
period is about to end. The former director stated this belief, even
though on this procurement, the lottery did not make public the
specifics of the new on-line gaming system it wanted from a new
vendor until December 30, 1992, when it released the draft RFP. In
fact, former director Sharp told us that it is typical in the lottery
business to keep RFPs secret before they are released. Therefore, in
this procurement, major vendors could not begin detailed planning until
December 30, 1992, approximately one and a half months before
proposals were due. Finally, in our view, it is entirely unreasonable
for the lottery to rely on the statements made by the vendors before they
26
knew the specific requirements of what the lottery wanted in its new
on-line gaming system as conclusive evidence that the vendors would
submit proposals in response to the RFP.
The Decision To The lottery’s second opportunity to better ensure the receipt of
Not Pursue a competing proposals came after vendors had received the draft RFP and
Contract Extension reviewed it. After the lottery issued the draft RFP, representatives of
AWI asked the lottery to amend the draft RFP to allow the winning
With GTECH
vendor one year to implement the new system. AWI later amended its
request, specifically asking the lottery to extend its contract with
GTECH from October 1993 through mid-April 1994 thus giving the
winning vendor one year to implement the project. Representatives of
HISI also asked the lottery to extend its contract with GTECH through
mid-April 1994.
The lottery, however, chose not to comply with the vendors’ request to
extend GTECH’s contract. As we discussed on page 5 of the
Introduction, the lottery had already used the three one-year extensions
allowed by its existing contract with GTECH. Therefore, any attempts
to extend the contract beyond October 13, 1993 (the expiration date of
the existing contract), would have involved negotiations between the
lottery and GTECH. The lottery’s former chief counsel told us that an
earlier attempt by the lottery to negotiate a contract extension with
GTECH resulted in an offer that he described as unacceptable. In
early December 1992, before the lottery issued the draft RFP, according
to the manager of the lottery’s Special Projects Office, lottery staff
approached GTECH about the possibility of extending its contract in
case of unforeseen delays caused by events such as a vendor protest of
the bid award or litigation arising from the award. According to the
lottery’s former chief counsel, GTECH’s offer required the lottery to
pay GTECH $5 million for the right to call upon GTECH to provide
services after October 13, 1993. He also stated that GTECH’s offer
further required the lottery to pay GTECH additional moneys for any
services actually provided beyond October 13, 1993. The offer also
contained a provision that stated that GTECH would provide the
additional services only if the lottery replaced the vendor who failed to
implement the new on-line gaming system by October 13, 1993. The
former chief counsel stated that GTECH made it clear that the purpose
of the extension offer was to give the lottery time to acquire a
replacement vendor, not for allowing the existing vendor additional
time to correct faults or perform the contract. He concluded that these
provisions were highly improper, if not illegal, and that it did not
appear likely that the lottery and GTECH could reach agreement on an
acceptable contract extension. The lottery allowed GTECH’s offer to
lapse.
27
The lottery’s decision to not pursue an extension of GTECH’s contract
when asked to by two of the three potential proposers was questionable.
We believe that, if the lottery was serious about pursuing an extension
of its contract with GTECH, either former director Sharp or the former
chief deputy director should have contacted GTECH’s headquarters
once the lottery concluded that GTECH’s offer was “highly improper,
if not illegal.” Statements obtained from both Sharp and the former
chief deputy director indicate that this was not done. Furthermore,
statements by one of GTECH’s attorneys indicate that the document the
lottery considered to be an offer was, in fact, not an offer and should
not have been regarded as one. He stated that the document to which
the former chief counsel referred consisted of a “rough attempt” by a
GTECH staff person “to commit to paper some thoughts on the
subject.” The attorney stated that the lottery did not pursue further
discussions with GTECH about the matter and that, had these
discussions continued, an authorized GTECH representative would
have submitted an offer to the lottery.
Failure To During a commission meeting on February 10, 1993, seven days before
Fully Recognize proposals were due, the manager of the lottery’s Special Projects
Concerns Office, in response to a question from a commissioner, stated that she
expected three vendors to submit proposals in response to the RFP.
She stated that her belief was based on the number of vendors that were
asking questions about it. Although the commissioners had been made
aware of AWI’s concerns during the commission meeting on
January 27, 1993, she did not mention that, as of February 8, 1993, both
AWI and HISI had submitted letters to the lottery stating that they may
not submit proposals because of the short implementation schedule and
the high liquidated damages. At this time, the manager could have
mentioned that two of the three vendors who were once considering the
submission of proposals were now considering not doing so. If the
manager had done so, the commission could have ordered lottery staff
to delay the procurement of the on-line gaming system while it
explored options that would have ensured competition.
Conclusion During the procurement of the lottery’s new on-line gaming system,
competition for the contract was limited to a single vendor by the
restrictive implementation schedules the lottery included in the RFP.
This was not consistent with lottery policy, which prohibits the drafting
of an RFP that limits bidding to a single vendor. Because it was too
short, the lottery’s preferred implementation schedule was restrictive to
two of the three vendors interested in the procurement. The lottery’s
alternative implementation schedule was restrictive to the two
28
nonincumbent vendors because it was not viable. Reasons why the
lottery issued an RFP with restrictive implementation schedules include
the lottery’s failure to question the advice of its consultant, the lottery’s
questionable decision to not pursue negotiations to extend the contract
with its incumbent vendor, GTECH, and the lottery staff not fully
recognizing that two of the three vendors had raised serious concerns
about the RFP and that they had stated they might not submit proposals.
Because the restrictive implementation schedules limited competition to
a single vendor, the lottery failed to meet its legal mandate to ensure
competition and could not be assured that it received the best on-line
gaming system at the best price.
Recommendations To ensure competition during future procurements and to ensure that it
receives the best goods and services at the best price, the lottery needs
to improve the oversight of its procurement process. Specifically, the
lottery should take the following actions:
Critically review the advice it receives from consultants hired to
assist the lottery during the procurement process, especially when
lottery staff raise concerns;
Foster an environment of open communication with vendors; and
Develop contingency plans when vendors raise concerns about
elements of the procurement process and implement those plans
when necessary.
29
Blank page inserted for reproduction purposes only.
Chapter 2 The California State Lottery Adequately
Performed Other Procedures Pertaining to
The Procurement of its On-Line Gaming System
Chapter Although the California State Lottery’s (lottery) restrictive
Summary implementation schedules limited competition during the procurement
of its on-line gaming system, other aspects of the procurement process
appeared adequate. For example, we reviewed certain experience and
technical requirements the lottery established during its development of
the request for proposal (RFP) to determine whether the requirements
were reasonable, allowed competition, and were in the best interests of
the State. Our review indicated that the requirements appeared to have
been reasonable and did not limit competition. Further, we found no
indication that they were not in the State’s best interests. In addition,
although it received proposals from only one vendor, the lottery’s
evaluation procedures for those proposals appeared to be adequate.
We also reviewed the procedures the lottery used to negotiate the
contract price with the winning vendor to determine whether the
actions the lottery took preparing for and conducting the negotiations
were reasonable. Our review indicated that the lottery’s procedures
for negotiating the contract for the on-line gaming system appear to
have been reasonable. We also found that the lottery complied with
applicable approval requirements.
Certain RFP During development of the RFP for its on-line gaming system, the
Requirements lottery established certain minimum qualifications it wanted the
Appear proposers to meet and included certain design and technical
specifications for its new on-line gaming system.
Reasonable
Experience Requirements
Appear Reasonable
30
To be a qualified vendor, the RFP required vendors to have an on-line
gaming system in operation somewhere in the world on the date
proposals were due. Furthermore, a vendor could meet the experience
requirements by relying on the on-line gaming experience of a
subcontractor to qualify, thus allowing consortia of smaller companies
to submit proposals. In addition, a vendor could meet the experience
requirement so long as the vendor was operating an on-line gaming
system at the time of the bid submission deadline, rather than having to
have several years of such experience. The RFP also required that the
vendor be capable of demonstrating the proposed equipment and
software to verify the vendor’s ability to meet the lottery’s
requirements for an on-line gaming system.
As part of our survey of eight other lotteries, we asked what experience
requirements these lotteries placed on their vendors. We found that
the experience requirements stated in the California Lottery’s RFP were
less restrictive than five of the eight lotteries in our survey.
Specifically, four lotteries required a vendor to have experience
operating an on-line gaming system anywhere in North America (thus
excluding at least one vendor from competing for these states’ RFPs
because this vendor does not operate in North America). One lottery
required five years’ experience in the lottery industry.
Two lotteries with less restrictive experience requirements than the
California Lottery were the New York Lottery, which only required
vendors to demonstrate an ability to provide an on-line gaming system,
and the Illinois lottery, which only required general lottery industry
experience; neither required the vendor to have any experience actually
operating an on-line gaming system. Because the final lottery in our
survey had its on-line game system converted in year four of a
five-year contract, we did not request its experience requirements.
In addition to reviewing the experience requirements found in the RFP
for California’s on-line gaming system, we researched the availability
of vendors who have installed on-line gaming systems to determine the
number of companies that could meet the lottery’s experience
requirements. We noted the following eight vendors of on-line
gaming systems in the Handbook of Lottery Operations & Statistics,
published by the Public Gaming Research Institute, Inc., 1992 Edition:
Automated Wagering International, Inc./Video Lottery
Consultants, Inc.;
Canadian Bank Note International (CBNI);
31
Essnet AB;
General Instrument Corporation/Amtote International (AI);
GTECH Corporation;
International Totalizator Systems, Inc. (ITS);
Scientific Games, Inc.; and
Telecredit Lottery Services (now High Integrity Systems, Inc.).
According to Battelle Memorial Institute (Battelle), the lottery’s
consultant for the procurement of the on-line gaming system, only
Automated Wagering International, Inc. (AWI) and GTECH
Corporation (GTECH) have recently submitted proposals for on-line
gaming systems in the United States. Battelle also stated that
Essnet AB runs lotteries in Europe but, to its knowledge, has never bid
in the United States. Also according to Battelle, Scientific Games,
Inc., left the on-line lottery business in 1991. Regarding two of the
remaining four vendors, CBNI does not provide on-line gaming
systems for lotteries the size of California’s, and AI was in the process
of being purchased by Autotote Lottery Corporation. While ITS had
lotteries in operation in Asia, Australia, and the West Indies and
expressed early interest in California’s RFP, it did not submit a
proposal, and High Integrity Systems, Inc. (HISI) initially expressed
interest in responding to the lottery’s RFP.
Based on our comparison of the experience requirements in the RFP for
California’s on-line gaming system with the other lotteries in our
survey and our research into potential bidders who met those
requirements, California’s less restrictive experience requirements
appear reasonable and did not appear to unnecessarily restrict
competition. Further, we found no indication that the requirements
were not in the best interests of the State.
Design and Technical Specifications
Appear Reasonable
In the RFP for its on-line gaming system, the lottery included certain
design and technical specifications it wanted in its conversion to a new
on-line gaming system. Specifically, the RFP required that the new
on-line gaming system have a specific configuration for its central data
system, including a backup site. In addition, the new system also had
to be capable of taking over five on-line lottery games without
32
interruption and be capable of connecting to other computer systems
that provide the lottery with management information and connecting
to lottery terminals supplied by other vendors. Our survey of
conversions of on-line gaming systems at eight other lotteries revealed
that no other lottery required all of these specifications.
Most notably, the California lottery required the vendor to replace the
dual-duplex configuration of its old central data system with a triplex
configuration for the new central data system. The dual-duplex
configuration of the lottery’s old central data system consisted of two
central data processing sites, one in Sacramento and the other in
Whittier, near Los Angeles. The Sacramento site processed all
transactions for Northern California; the Whittier site processed all
transactions for Southern California. Each site had two computers
hence, the name dual-duplex. Both computers processed all
transactions for that location to ensure that if one computer failed, there
would be no loss of data at that site. Backup for the entire State did
not exist if either site failed.
A triplex configuration consists of two processing computers at a
primary central site in Sacramento. Both computers process all
transactions to ensure no loss of data if one fails. A third computer is
available to automatically replace either one of the active processing
computers if one fails. If the entire primary site for data processing
fails, transaction processing can be switched to a backup site in
Manteca. The backup site has two additional processing computers,
both of which are capable of processing all incoming transactions.
Only one other lottery required its vendor to convert its on-line gaming
system from a duplex configuration to a triplex. See the Appendix for
a graphic depiction of dual-duplex and triplex configurations.
In addition to a triplex configuration, the lottery specified that the new
on-line gaming system take over operation of five on-line lottery games
without interruption. One of the five games was Keno, a lottery game
with draws every five minutes. The frequency of the draws in Keno
allowed little tolerance for interruption during conversion of the on-line
gaming system. Other lottery games are not drawn as frequently as
Keno. Super Lotto is drawn twice weekly, Fantasy Five is drawn three
times weekly, and Decco and Daily 3 are drawn daily. Although
vendors for two of the eight other lotteries we surveyed also converted
at least five on-line lottery games, no vendor for any of the eight
lotteries converted an on-line gaming system that included Keno. In
addition to converting five on-line games, the RFP required a vendor to
establish connections from the central data systems to the following:
33
Three existing lottery computer systems;
One other vendor’s scratcher cross-validation system; and
Lottery terminals supplied by as many as three other vendors.
All eight lotteries in our survey required vendors to establish
connections from their lotteries’ central systems to other computer
systems; six lotteries required connections to one computer system; and
two lotteries required connections to two computer systems. Further,
three of the eight other lotteries required their vendors to connect with a
scratcher cross-validation system. Finally, although none of the eight
lotteries in our survey required their vendors to connect with terminals
supplied by another vendor, GTECH established a connection with
another vendor’s terminals during its operation of the lottery’s old
on-line gaming system. Therefore, we observed nothing unusual in
our comparison of certain RFP requirements to the requirements
imposed by the other eight lotteries in our survey or to the California
lottery’s old on-line gaming system.
During our review of the RFP, we did not observe any unnecessary
design and technical specifications for the on-line gaming system.
Further, the lottery did not appear to limit competition by including
overly-restrictive design and technical specifications in the RFP.
Based on our comparison of certain design and technical specifications
identified in the RFP to the specifications of on-line gaming systems in
other states, we concluded that California’s specifications appear
reasonable. Finally, we found no evidence that the design and
technical specifications were against the best interests of the State.
Other RFP In addition to comparing certain design and technical specifications of
Elements the lottery’s RFP with conversions conducted at other lotteries in the
Compared With United States, we compared other elements of the RFP. Specifically,
we compared the initial term of the contracts and any options for
RFP Elements
extending the contracts, the amount of liquidated damages the lottery
for Other
could assess, and the type of contract.
Lotteries
The lottery’s initial contract term of five years is consistent with the
initial contract terms of the eight lotteries we surveyed. Of the eight
lotteries in our survey, seven had an initial five-year term, and one
lottery had a six-year term. The lottery’s contract also allowed for five
one-year extensions. Two of the lotteries in our survey did not include
extension provisions in their initial contracts. However, four lotteries
allowed from 2 to 5 one-year extensions, and two contained provisions
for a single five-year extension. Therefore, based on our review of the
34
contract terms used by the other eight lotteries in our survey, the initial
five-year term of California’s contract and its 5 one-year extensions
appeared reasonable.
All eight lotteries we surveyed included provisions in their contracts to
assess a vendor liquidated damages for not having the on-line gaming
systems operational by the required due date. The amount of
liquidated damages ranged from $100,000 per day to $250,000 per day.
Four lotteries in our survey allowed liquidated damages of $100,000
per day, two allowed liquidated damages of $150,000 per day, and one
contract allowed liquidated damages of $250,000 per day. While the
California lottery’s liquidated damages of $250,000 per day is at the
high end of the range found in our survey, it was not outside the range
and, therefore, did not appear unreasonable.
Finally, we compared the structure of the lottery’s contract to the
structure of the contracts for the other eight lotteries. The lottery
structured its old on-line gaming system contract as a service contract,
in which it purchased the hardware and software for the on-line gaming
system but hired a vendor to operate it. Under the new contract, the
lottery hired a vendor to provide and operate the on-line gaming
system. This is known as a vendor turnkey system. At the end of the
contract term, the lottery will not own the hardware or software. This
vendor turnkey structure of the lottery’s new on-line gaming system is
consistent with seven of the eight lotteries we surveyed, which also use
vendor turnkey structures.
Evaluation of As described in the RFP for the on-line gaming system, the lottery
the Proposals established a process for evaluating the proposals it would receive in
Appears Adequate response to the RFP. The lottery also created an evaluation committee
to review the proposals. The evaluation process consisted of
reviewing critical portions of the proposals submitted by vendors. For
example, the evaluation committee reviewed the proposals for
compliance with all mandatory requirements. Mandatory requirements
included the vendor’s attendance at a lottery-held conference and
submission of a proposal in four separately sealed sections. In
addition, the evaluation process included reviewing and scoring the
technical portion of the proposals and verifying that the vendor could
provide the technical solution proposed. Also, the evaluation
committee reviewed and scored the proposals for the vendor’s
participation in the State’s Minority-, Women- and Disabled
Veteran-Owned Business Enterprises (M/W/DVBE) program. Finally,
the evaluation committee chairperson and the lottery’s contracts
administrator reviewed and scored the price proposals.
35
The lottery director selected eight of the lottery’s staff to serve on the
evaluation committee. In addition, six advisors, including three
Battelle consultants, were selected to advise the committee. Other
lottery staff served as a resource team to research issues for the
evaluation committee members. Neither the advisors nor the resource
team scored the proposals.
The RFP allowed vendors to submit two proposals. On February 17,
1993, the lottery received two proposals from GTECH, the only vendor
to submit proposals. The lottery’s evaluation committee verified
GTECH’s compliance with all mandatory RFP requirements. In
addition, the evaluation committee evaluated, reviewed, and scored the
technical portion of the proposals, GTECH’s participation in the
M/W/DVBE program, and the proposal prices. Finally, the lottery
verified its understanding of the technical merits of GTECH’s
proposals by conducting site visits to Texas, a state with a similarly
configured GTECH on-line gaming system, and to Rhode Island, the
location of GTECH’s headquarters. The total possible score was 400
points, weighted 65 percent for technical score, 10 percent for
M/W/DVBE score, and 25 percent for price score. The evaluation
resulted in a total score of 377.39 for GTECH’s primary proposal and
319.25 for its alternate proposal. The most significant difference that
the evaluation committee noted between the primary and the alternate
proposals was that the alternate proposal offered 2,000 additional
terminals and included support for advertising, promotions, and public
relations.
The evaluation committee recommended that the lottery enter into a
contract with GTECH to provide the on-line gaming system described
in its primary proposal. Because GTECH was the only vendor that
submitted proposals, the evaluation committee was limited to
recommending that the lottery award a contract to GTECH. We
reviewed the evaluation committee’s recommendation and the lottery’s
evaluation procedures and score sheets. Based on our review, we
concluded that, despite having received proposals from only one
vendor, the lottery’s procedures for evaluating the proposals appeared
to have been adequate.
Contract The lottery’s RFP for its on-line gaming system did not result in
Negotiation competing proposals. Only GTECH responded and, in its winning
Procedures proposal, GTECH offered more than the lottery mandated in the RFP.
The RFP allowed vendors to submit proposals that exceeded the
Appear
minimum requirements identified in the final RFP. However, because
Reasonable
there were no competing proposals, the lottery could not compare
prices and optional features and services from other vendors. The
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lottery decided that after it had selected the winning vendor, it would
enter into negotiations to determine the specific optional items it
wanted and to determine the final contract price. Because the lottery
received proposals from only one vendor, in our view it is reasonable to
expect that, before it entered into price negotiations with the vendor,
the lottery would take certain actions to prepare for the negotiations.
For example, it is reasonable to expect the lottery to have estimated the
amount of on-line gaming sales and the contractor’s costs over the
five-year contract term. The lottery should also have developed a list
that prioritized the optional items proposed by the winning vendor and
determined what it needed and what it could afford. From this
information, the lottery should have developed an estimate of the final
negotiated price. Finally, after it arrived at a negotiated price with
GTECH, the lottery should have evaluated the reasonableness of the
negotiated price.
As part of its preparations for negotiations, the chief of the lottery’s
finance department estimated what would be a reasonable cost to the
lottery for this contract. In mid-March, the chief of the lottery’s
finance department prepared a hypothetical price expected from
GTECH. According to an analysis we reviewed, the chief developed
the hypothetical price to provide the lottery with a "ball park" idea of
what might be expected. He intended the hypothetical price to provide
the lottery with a basis for determining whether the price in GTECH’s
proposal was reasonable or unreasonable since the lottery did not
receive proposals from other vendors. For his analysis of the
hypothetical price from GTECH, the chief used an estimate of
$7 billion for on-line sales over the five-year term of the contract and
an estimated five-year cost to the contractor of $288.9 million. He
then derived an estimated price of 4.13 percent of sales from on-line
games. The chief acknowledged that his analysis was not intended to
be a sophisticated or in-depth analysis of various cost elements that
would constitute the price.
According to former director Sharp, her negotiating team discussed
strategy before meeting with GTECH. She stated that her goal was to
get the price down to 3 percent or less of sales from on-line games.
On March 30, 1993, the lottery entered into price negotiations with
GTECH. The negotiations continued on March 31. According to the
manager of the lottery’s Special Projects Office, other discussions were
conducted over the telephone during the nearly three weeks that
followed these original contract negotiating sessions. A final session
occurred on April 20, 1993, in Sacramento.
The former chief deputy director stated that former director Sharp was
the primary negotiator. According to the manager of the Special
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Projects Office, the lottery’s former chief counsel and the chief of the
lottery’s finance department participated in the negotiations at times.
GTECH representatives included the company’s executive vice
president and legal counsel.
The former lottery director stated that lottery staff developed a list of
priority items. According to the manager of the lottery’s Special
Projects Office, the list was prepared for contract discussions with
GTECH and included the optional requirements proposed by GTECH.
A representative of the lottery’s consultant, Battelle, and the chief of
the lottery’s finance department assigned price estimates to each item.
Negotiations concluded with a final negotiated price of 2.895 percent of
on-line gaming sales. To achieve this final price, GTECH agreed to
reduce its original bid price of 4.792 percent by one percentage point in
exchange for the lottery continuing to assume all costs of
telecommunications (the price in GTECH’s winning proposal included
its assumption of the cost of telecommunications). Other negotiated
contract changes further reduced the price by an additional
0.897 percentage points.
On April 21, 1993, the chief of the lottery’s finance department
responded to former director Sharp’s request for a review of the
reasonableness of the price contained in GTECH’s proposal, as well as
an assessment of the recent negotiations to reduce that price. His
assessment compared his projection of approximately 4.0 percent of
sales for vendor-supplied terminals and 1 percent of sales for
nonvendor terminals to GTECH’s basic bid price of 4.792 percent.
His assessment also included an analysis of the costs of other states’
on-line games. In that analysis, he estimated a winning proposal that
included a price ranging from 4.0 to 4.2 percent of on-line gaming
sales. The chief also determined what the original 1985 GTECH
contract would have cost the lottery in 1993 under comparable terms
and conditions and assuming on-line gaming sales totaling $7 billion
over five years ($1.4 billion per year). He compared the results of
these analyses to the negotiated price of 2.895 percent and concluded
that the price was fair. We found, based on our review of the lottery’s
actions, that the lottery used reasonable procedures to negotiate its
on-line gaming system contract.
In an attempt to determine the reasonableness of the lottery’s
negotiated price for the contract, we compared the California lottery’s
final negotiated price to the prices other lotteries paid for their contracts
and to an estimated cost the lottery would have paid for continuing its
prior contract. All eight lotteries in our survey based their contract
price on a percentage of sales from on-line games. This is consistent
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with the California lottery’s on-line gaming contract. The lottery’s
price of 2.895 percent of on-line gaming sales is within the range from
1.525 percent to 6.0 percent paid by the eight lotteries in our survey.
However, we could not conclude whether the price was reasonable or
unreasonable. Because the requirements of the California lottery’s
RFP were sufficiently different from other lotteries in our survey, we
concluded that the most acceptable test of the reasonableness of the
final negotiated price would have been comparing competing bids for
the RFP.
In addition to comparing the California lottery’s final negotiated price
to the price other lotteries paid for their contracts, we also compared it
to an estimated cost the lottery would have paid for continuing its prior
contract. We estimated the amount the lottery would have paid over
the five-year term following the expiration of the old contract if the
lottery had retained its old on-line gaming system. We based the costs
on fiscal year 1992-93 data, adjusted for inflation. We also assumed
$7 billion in on-line gaming sales over the period. If the lottery had
retained its old on-line gaming system, we estimate the lottery would
have paid GTECH $227.6 million in operating costs, or 3.26 percent of
the sales from on-line games.
We found that the final negotiated price of the new contract,
2.895 percent of on-line gaming sales, was not the entire cost of the
new contract. Specifically, because the lottery transferred title to the
old equipment to GTECH, it had to amortize the equipment’s
remaining $8 million value over the five-year life of the new contract.
Consequently, we included this amortized cost when we calculated the
actual cost of the new on-line gaming system. We estimated that the
actual cost of the new on-line gaming system contract would be
$212.1 million over the contract’s five-year term, or 3.03 percent of
on-line game sales. This cost is less than the cost of the old contract
($227.6 million, or 3.26 percent of on-line game sales). However, as
sales from on-line games increase so will the lottery’s costs. Based on
our estimate of an average of $1.4 billion per year in sales from on-line
games, we conclude that the lottery will pay less for its new on-line
gaming system contract than it would have if it retained the old system.
Finally, because of the differences in system configurations and
number of terminals operated by the other lotteries, we computed the
cost-per-terminal as another basis for comparison. For example, the
California lottery operated 13,000 terminals while the number of
terminals in other states ranged from 900 to 7,800. We compared the
California lottery’s $3,100 cost-per-terminal under this contract,
assuming annual sales of $1.4 billion, with the other lotteries’ average
cost-per terminal of $4,200 for fiscal year 1992-93. The lottery at the
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high end of our survey had a cost-per-terminal of $6,476 while the
lottery at the low end had a cost-per-terminal of $2,104. For our
comparison with the other eight lotteries in our survey, we expected to
find the California lottery’s cost-per-terminal at the low end of the
range because the lottery’s costs to operate the on-line gaming system
are divided by a larger number of terminals. In fact, the California
lottery’s cost-per-terminal of $3,100 was third lowest when compared
with other lotteries.
The Lottery Its own procedures require the lottery to obtain commission approval
Complied With for an RFP before the RFP is released to vendors. Further, the lottery
act states that the lottery director awards contracts. On
Applicable
January 27, 1993, former director Sharp recommended and the
Approval
commission approved the release of the RFP for the on-line gaming
Requirements
system. On April 21, 1993, the commission approved the negotiated
contract with GTECH, and former director Sharp awarded the contract.
Therefore, the lottery complied with these requirements for RFP and
contract approval.
Lottery Procedures The lottery’s new contract for its on-line gaming system required the
for Monitoring winning vendor, GTECH, to implement certain contract requirements
Contract by October 14, 1993, or the lottery could assess liquidated damages.
We reviewed the lottery’s records and interviewed the manager of the
Implementation
lottery’s on-line management section to evaluate whether the lottery
was adequately monitoring the contract’s implementation. Based on
our work, we noted that the lottery’s procedures for monitoring contract
implementation included the following:
Requiring the manager of the on-line management section to
monitor final disposition of all deliverables;
Assigning the responsibility to determine the acceptability of each
deliverable to the appropriate lottery staff;
Periodic tracking of deliverable reports to update and determine the
status of deliverables;
Assessing liquidated damages for deliverables not provided in
accordance with the contract; and
Accepting the on-line gaming system upon full implementation.
Since the actual value of damages related to late implementation would
be difficult, costly, and time-consuming to calculate, the contract stated
that the lottery could assess liquidated damages on a per-day or
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per-occurrence basis. The contract allowed the lottery to assess
liquidated damages of up to $250,000 per day for each day that
GTECH did not meet a contractual requirement that directly affected
the operation of the on-line gaming system and up to $500 per day for
each day that GTECH did not meet a contractual requirement that did
not directly affect the system’s operation. The contract also stated that
the lottery could assess these damages until GTECH provided or
performed the contractual requirement. Further, the contract stated
that all assessments of liquidated damages were within the discretion of
the lottery, and if the lottery determined that it, in part, caused a delay,
it could reduce the amount of liquidated damages proportionately.
From October 15, 1993, through May 25, 1994, the lottery assessed
GTECH liquidated damages totaling $81,500 for system downtime and
certain late reports. However, as of May 25, 1994, the lottery had not
assessed GTECH any liquidated damages for late deliverables, even
though GTECH had not provided all required deliverables by their due
dates. To determine the status of late deliverables, we reviewed the
lottery’s status report dated May 25, 1994, for the 522 deliverables that
GTECH was required to provide over the contract’s life. From the
lottery’s records, we determined that GTECH was to provide 467 of the
522 deliverables by October 13, 1993. As noted in Chapter 1, based
on our review of the status of the deliverables, we found that the lottery
had not accepted 89 of the 467 deliverables as of May 25, 1994.5 Of
these 89 deliverables the lottery had not accepted, the manager of the
lottery’s on-line management section, who is responsible for
monitoring GTECH’s performance, informed us that GTECH did not
provide eight deliverables in full by October 13, 1993. She also stated
that none of the undelivered items was critical to gaming operations,
the items’ absence did not jeopardize gaming operations, nor did their
absence prevent the lottery from using the new system to sell lottery
tickets.
Under the terms of the contract, the lottery could have assessed
GTECH liquidated damages of up to $500 per day for each day for
each of the eight items that GTECH did not deliver on time. However,
the manager of the on-line management section stated that the lottery
knew of and agreed to GTECH’s late delivery of the items.
Furthermore, in some cases, the lottery accepted interim solutions to
RFP requirements or allowed some modifications. She also indicated
that, if it became necessary for the lottery to demand the items and
5 After GTECH provides a deliverable, the lottery must test the deliverable to
determine whether it meets requirements. If the lottery does not accept the
deliverable, GTECH must correct any problems with the deliverable and resubmit it
to the lottery.
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GTECH did not comply, the lottery would exercise its right to assess
GTECH liquidated damages.
Conclusion We reviewed several components of the lottery’s process for procuring
its new on-line gaming system. We found that the RFP requirements
appeared to have been reasonable and did not appear to limit
competition. Furthermore, we found no evidence that the
requirements were against the State’s best interests. Moreover, the
procedures the lottery used to evaluate GTECH’s proposals appear to
have been adequate. We also found that the lottery’s procedures for
negotiating the contract for the on-line gaming system appear to have
been reasonable and that the lottery complied with applicable approval
requirements.
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We conducted this review under the authority vested in the state auditor by Section 8543
et seq. of the California Government code and according to generally accepted
governmental auditing standards. We limited our review to those areas specified in the
audit scope of this report.
Respectfully submitted,
KURT R. SJOBERG
State Auditor
Date:
Staff: Steven M. Hendrickson, Audit Principal
Dale A. Carlson
Arn Gittleman
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